About This Content You have met a new deadly enemy on your way. Where did these monsters come from and what do they want? Does it matter if all they want is to kill you? Your gun can give you all the answers you need! - A new Guns’n’Zombies story line - A brand new setting - Five new levels - A new character – a female medic - Five new mind-blowing guns - A new challenging boss - Five additional achievements You’ve detected an SOS-signal. Is it just another trap or someone’s last chance to be rescued? Anyway, you can’t just ignore it: it is your duty to save the remnants of humanity. 7aa9394dea Title: Guns'N'Zombies: N'AliensGenre: Action, Adventure, Indie, RPGDeveloper:KrealitPublisher:KrealitRelease Date: 1 Jun, 2015 Guns'N'Zombies: N'Aliens Full Crack [FULL] guns n zombies n aliens With the 19 original stages in the game, you get 5 more in this DLC.With the 2 original characters, you get 1 more in this DLC.With the 4 original types of weapons, you get 1 more in this DLC.With the 2 original bosses, you get 1 more in this DLC.It took me 20 minutes top to beat all the DLC content, of which there were almost no story to speak of, but I\u2019m not playing this for plot.If you didn\u2019t like the core game, this won\u2019t turn things around for you. I personally think the price tag is a bit steep but ultimately worth it.. Literally useless DLC, introduces absolutely no new gaming experience into this game. Those aliens are literally equvalent combat roles to the zombies you fought all along the way, wtih a different appearence. I don't even know how to describe how bad it is.. i love new add on. i love new add on. Guns'N'Zombies: N'Aliens gives you a short alien themed side campaign that you can access after the first few missions of the main game: despite feeling overpriced for its length it still provides enough content to make it a worthwhile consideration.PROS:-just as fun and frantic as the main game-the new alien models are good enough-medic class is very interesting, it sports a good speed and, thanks to its starting ability and support turrets, can slow enemies in a wide range. -the newly introduced electric rifle class is very nifty. It has a vey short range but fires continuosly and deals high damage in a small cone,it also seems to have no need for reloading.CONS:-while fun the side campaign feels VERY short and easy, I got through it in about half an hour on Normal and never died-final alien boss is way too easy -electric rifle sound is bugged, if you keep firing for several seconds its sound will disappear until you let the trigger gohttp:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=459700772All things considered I feel the medic class and electric rifles are good additions to the game, they give you more options and are fun to use: the electrical rifles actually feel overpowered and I was left wondering whether the lack of reloads with them is a design choice or just a bug.Sadly this DLC fares pretty badly length-wise, it really doesn't expand the main game by that much and I feel you'd take this into account when deciding how much you want to spend on it.. Literally useless DLC, introduces absolutely no new gaming experience into this game. Those aliens are literally equvalent combat roles to the zombies you fought all along the way, wtih a different appearence. I don't even know how to describe how bad it is.. With the 19 original stages in the game, you get 5 more in this DLC.With the 2 original characters, you get 1 more in this DLC.With the 4 original types of weapons, you get 1 more in this DLC.With the 2 original bosses, you get 1 more in this DLC.It took me 20 minutes top to beat all the DLC content, of which there were almost no story to speak of, but I\u2019m not playing this for plot.If you didn\u2019t like the core game, this won\u2019t turn things around for you. I personally think the price tag is a bit steep but ultimately worth it.. Guns'N'Zombies: N'Aliens gives you a short alien themed side campaign that you can access after the first few missions of the main game: despite feeling overpriced for its length it still provides enough content to make it a worthwhile consideration.PROS:-just as fun and frantic as the main game-the new alien models are good enough-medic class is very interesting, it sports a good speed and, thanks to its starting ability and support turrets, can slow enemies in a wide range. -the newly introduced electric rifle class is very nifty. It has a vey short range but fires continuosly and deals high damage in a small cone,it also seems to have no need for reloading.CONS:-while fun the side campaign feels VERY short and easy, I got through it in about half an hour on Normal and never died-final alien boss is way too easy -electric rifle sound is bugged, if you keep firing for several seconds its sound will disappear until you let the trigger gohttp:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=459700772All things considered I feel the medic class and electric rifles are good additions to the game, they give you more options and are fun to use: the electrical rifles actually feel overpowered and I was left wondering whether the lack of reloads with them is a design choice or just a bug.Sadly this DLC fares pretty badly length-wise, it really doesn't expand the main game by that much and I feel you'd take this into account when deciding how much you want to spend on it.
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